/**
 *  Block - basis class for all Pieces
 *  
 *  @author Clinton Freeman
 *  @version 2010.10.10
 *  @extends Actor
 */

class Block extends Actor;

var bool empty;

DefaultProperties {
	empty = true;
}

/**
 * PostBeginPlay - called after actor is spawned
 * 
 * @author Clinton Freeman
 * @version 2010.10.10
 */
simulated function PostBeginPlay() {
		
}

/**
 * moveTo - 
 * 
 * @author Clinton Freeman
 * @version 2010.10.24
 */
function moveToPosition(Vector l) {
	local Vector delta;

	delta = l - Location;

	Move(delta);
}

//Getters/Setters
function bool isEmpty()   { return empty; }
function setEmpty(bool e) { empty = e;    }
